A small project I set myself to start playing with and learning Unreal Engine. I wanted to create a small scene that told a story with the environment, an unsettling tale of horror among innocent survival that was inspired by the level in Last of Us where the player walks through the remains of an underground school.
The scene went through a few iterations of block-out, and test renders until the final set dressing where I was happy with the lighting, prop placement and the general feel of the scene. The final props are a mixture of the incredible Megascans library and my own assets.