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Nick Mead
Nick Mead
Senior 3D Environment Game Artist
Melbourne, Australia

Summary

I’m a passionate 3D Artist with 15 years of industry experience situated in Melbourne Australia.
I love to craft immersive game environments and enjoy all things 3D.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingUV MappingGame Development

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Maya
Maya
Gaea
Gaea
xNormal
xNormal
Quixel Suite
Quixel Suite
Blender
Blender
Unreal Engine
Unreal Engine

Experience

  • Senior Artist at The Three Thousands
    AU
    October 2024 - Present

  • Lead Environment Artist at EA
    Melbourne, AU
    August 2015 - September 2023

    I worked as Lead Environment Artist for EA's Melbourne studio Firemonkeys. I got to work on several exciting AAA mobile titles making art, 3d environments, managing small and agile art teams, mentoring new artists, improving the art pipeline, working tightly with other disciplines and even some production responsibilities.

    The focus of our art was "authentic environments", best highlighted by our racing titles, where we made levels visually accurate to their real-world counterpart while still allowing some freedom for creating our own marks on the locations.

  • Interim Outsourcing Manager at EA
    Melbourne, AU
    August 2016 - May 2017

    As our studio took on a new, exciting and challenging project - we needed to incorporate outsourcing vendors into our environment art pipeline for the first time. In conjunction with the studio DD and the Art Director, we crafted the pipeline where I then made the art tests and eventually managed the Outsourcing vendors until the role was filled.

  • Artist at EA
    Melbourne, AU
    June 2011 - June 2015

    I worked as an artist for EA's Melbourne studio Firemonkeys working closely with the Art Director and art teams across multiple projects